Official documentation · Advanced Editor · 3D Scene Creator

Camera Smoothing

Added in v1.1.09

Smoothing changes the temporal response of the 3D scene camera. Use it after setting Horizontal and Vertical motion: 0.00 is direct, while 1.00 gives the smoothest and most damped response.

Smoothing

Smoothing filters camera response over time. It does not change layer positions, scene depth, Field of View or the Horizontal / Vertical motion range; it changes how directly the camera catches up to changing gyro or touch input.

ValueCurrent behavior
0.00No smoothing; camera response follows input directly
Toward 1.00Increasingly smooth and damped camera response
1.00Maximum smoothing; the camera follows input with the softest, most filtered response
Same scene, same camera motion strength and similar input, comparing Smoothing 0.00 with maximum Smoothing at 1.00.

Recommended workflow

01

Set Camera Motion first

Tune Horizontal and Vertical until the scene reaches the movement range you want.

02

Apply the same motion repeatedly

Use a similar gyro tilt or touch gesture while comparing Smoothing 0.00 and 1.00. This makes the response difference much easier to judge.

03

Balance softness and control

Increase Smoothing when the camera feels abrupt or nervous. Reduce it when you want a more direct and immediate response to input.