Official documentation · Asset Creator

Asset Creator Styling

Asset Studio styling is layered. Text defines the glyphs and layout, Fill builds the front face, then 3D, Outline and Shadow add depth and separation.

Text

The Text category controls the content and structure of the asset before visual styling is added. Typography chooses the text, font and weight; Layout controls orientation and spacing; Lettering, Global Fade and Glyph Shape add more stylized variations.

ESEER Asset Studio Text styling controls showing Layout, Lettering, Global Fade and Glyph Shape.
Text styling starts with typography and layout, then adds optional Lettering, Global Fade and Glyph Shape treatments.
ControlRange / optionsBehavior
Font weightRegular · Medium · BoldSelects the available font weight
LayoutHorizontal · VerticalChanges how characters are arranged
Letter Spacing-20 → +50Adjusts tracking between characters
Line Spacing0.70× → 2.00×Shown for horizontal multi-line text
LetteringStacking · Seed · Overlap · Rotation · Size VariationIntroduces controlled per-character overlap and variation
Global FadeAmount 0–100% · Angle -180° → +180°Applies a directional fade across the whole text asset
Glyph ShapeCut / Extend · Amount · Size · SeedProcedurally changes the glyph shape using a repeatable seed

Fill

The Fill category builds the visible front face of the glyphs in a fixed order: Face Fill → Pattern / Texture → Grain → Fill Mask.

ESEER Asset Studio Fill controls showing Face Fill, Pattern or Texture, Grain and Fill Mask.
Face Fill defines the base surface. Pattern / Texture and Grain add detail, then Fill Mask controls where that completed front-face stack remains visible.
FeatureOptions / range
Face FillNone · Solid · Gradient
Gradient stops2 → 8 stops + angle
Pattern sourceBuilt-in pattern or imported Texture
Pattern blendNormal · Multiply · Screen · Overlay · Soft Light · Add
Pattern opacity0 → 100%
Pattern scale0.35× → 3.00×
Pattern rotation-180° → +180°
Grain amount0 → 100%
Grain size0.50× → 3.00×
Fill MaskWipe / Band · Invert · Angle · Position · Width for Band

The procedural built-in pattern set includes Dots, Diagonal Lines, Grid and Speckle. You can also import your own texture.

3D Projection and Bevel

The 3D category contains two independent Projection layers plus Bevel. Projection extends the glyph in a chosen direction; Bevel shades the front face to create a raised or inset edge impression.

ESEER Asset Studio 3D Projection, Bevel and Outline controls.
Projection controls the extruded depth direction and surface treatment. Bevel affects the front face, while Outline remains a separate styling category.
Projection controlRange / options
Projection layersProjection #1 · Projection #2
Length0 → 180 displayed units
Angle-180° → +180°
Color styleSolid · Gradient
Opacity0 → 100%
Projection OutlineOn / Off · Color · Width · Opacity
Surface LightingOn / Off · Light Angle · Strength
Bevel controlRange
Highlight / ShadowIndependent colors
Size0.01 em → 0.25 em
Strength0 → 100%
Light Angle-180° → +180°

Outline

Asset Studio provides Outline #1 and Outline #2. Both can be enabled independently, making it possible to combine a narrow inner-looking edge with a much thicker outer treatment.

ControlRange / options
StyleSolid · Gradient
Width0 → 64 displayed units
Opacity0 → 100%
GradientMulti-stop gradient editor when Gradient is selected

Outer and Inner Shadow

ESEER Asset Studio Shadow tab showing Outer Shadow #1, Outer Shadow #2, Inner Shadow and the shared Color, Opacity, Offset X, Offset Y and Blur controls.
Asset Studio provides two stackable Outer Shadows and one Inner Shadow. All three use the same core controls; Inner Shadow renders inside the front face.

The Shadow category contains Outer Shadow #1, Outer Shadow #2 and Inner Shadow. Outer shadows extend outside the glyph. Inner Shadow shades inside the visible front face and therefore requires Face Fill to be enabled.

ControlRange
ColorColor picker
Opacity0 → 100%
Offset X-130 → +130 displayed units
Offset Y-130 → +130 displayed units
Blur0 → 90 displayed units

Styling workflow

01

Start with readable typography

Choose the text, font, weight and layout before building heavy surface effects.

02

Build the front face

Set Face Fill first, then add Pattern / Texture, Grain or Fill Mask only when they improve the result.

03

Add separation

Use Projection, Outline, Bevel and Shadow to create depth and contrast around the text.

04

Check multiple preview backgrounds

A style that looks clean on Dark Grid can expose unwanted edges or weak contrast on White, Black or the wallpaper Context.