Official documentation · 3D Scene Creator

3D Scene Creator Overview

3D Scene is ESEER’s layered wallpaper workflow. Simple and Advanced edit the same scene; Advanced adds precise camera, per-layer behavior, effects, shadows and intro authoring.

How a 3D Scene is structured

A 3D Scene is one editable project made from an ordered stack of image layers plus scene, camera and intro settings. Simple and Advanced are two ways to edit that same scene.

Annotated 3D Scene editor overview identifying the live preview, Simple and Advanced switch, selected layer, editor controls, motion preview control, and Next or finalize action.
The 3D Scene editor combines the live preview, layer selection, contextual controls, motion preview and finalization flow in one workspace.
PartWhat it ownsTypical examples
LayerThe image element and behavior local to that elementPosition, Transform/Scale, Blend, Mask, Shadow, Effects, Pinned behavior, Visibility, Action
SceneProperties shared by the compositionBackground color, Simple depth spacing and Advanced Dynamic Shadows
CameraHow the viewer moves around the layer stackField of View, Horizontal, Vertical, Orbit Around, Smoothing
IntroHow layers/camera enter and how temporary Intro Effects behaveMotion, Transform, Timing, Fade and Intro Effects

New projects start from one shared six-layer scene

New and reset projects use the same six-layer ESEER starter scene in Simple and Advanced. It includes layer transforms, background/camera settings and intro settings. Switching Simple ↔ Advanced never loads a different starter or discards your saved scene.

Fresh six-layer 3D Scene starter showing the composed preview and that Simple and Advanced use the same committed scene data.
Simple and Advanced open the same authored six-layer starter scene and preserve the same committed scene data.

Simple Editor and Advanced Editor

NeedSimple EditorAdvanced Editor
Fast compositionPrimary workflowAvailable, but with more contextual controls
Move / resize a layerPosition X/Y and ScalePosition X/Y/Z for Standard layers; Scale is inside Transform
Scene depthClose / Default / Far scene spacingPer-layer Standard Z plus camera perspective controls
3D rotation / blendNot exposed as Simple primary toolsTransform X/Y/Z, Flip H/V and Blend
Camera controlsPreview input onlyFOV, Horizontal, Vertical, Orbit Around, Smoothing
Layer behaviorImage/layer operations onlyMask, Shadow, Effects, Pinned behavior, Visibility and Action
Scene presentationDepth preset + Scene ColorBackground + Dynamic Shadows
IntroQuick preset + speedPer-layer/camera Motion, Transform, Timing and Effects

Layer order, scene depth and per-layer depth are different things

Layer order is stack order. Scene depth in Simple changes spacing between Standard layers as a group. Position Z in Advanced adds a depth offset to a Standard layer. Scale changes framing, not depth.

ControlScopeUse it when…
Reorder layerOne layer in the stackAn element must render in front of or behind another element
Simple Depth presetWhole Standard-layer spacingYou want weaker or stronger parallax without tuning every layer
Advanced Position ZSelected Standard layer onlyOne Standard layer needs an additional depth offset
Pinned PositionSelected Pinned layerUses X/Y only; Pinned projection does not use editable Z
Transform → ScaleSelected layer onlyThe image is framed too large/small or needs more edge coverage
3D Scene depth diagram comparing Standard layer stack order and Z spacing with Pinned layer screen-space X, Y and Scale behavior without editable Z.
Standard layers combine stack order, scene depth spacing and optional per-layer Z offsets; Pinned layers use stable screen-space X, Y and Scale instead of editable Z.

Adding and importing layers

The Add layer surface can use ESEER assets, My Assets / recent assets, Asset Studio text or imported pictures. Import picture supports ordered multi-selection. On an untouched starter scene, selecting two or more images opens an explicit choice between Add to current scene and Use selected images only.

Scene-level actions

ActionReference behavior
Clear all layersRemoves the layer stack and layer-specific settings while keeping scene/camera settings; add at least one layer before creating the wallpaper
Reset SceneRestores the complete six-layer starter scene and its default scene/camera/intro settings
Simple ↔ AdvancedChanges the editor view without replacing scene data

Where to find each control

Control or featureEditor location
Add / select / reorder layersSimple → Layers or Advanced → Layers
Editor-only hide/showAdvanced → Layers / Intro → eye icon beside the selected layer
Position X/YSimple or Advanced → Layers → Position
Position ZAdvanced → Layers → Position; Standard layers only
Scale / 3D rotation / flipsAdvanced → Layers → Transform (Simple exposes Scale separately)
Blend modeAdvanced → Layers → Blend
Pinned behaviorAdvanced → Layers → Behavior → Pinned
From Start / On UnlockAdvanced → Layers → Visibility
Per-layer shadowAdvanced → Layers → Shadow
Per-layer effectsAdvanced → Layers → Effects
Mask / ActionAdvanced → Layers → Mask / Action
Background / Dynamic ShadowsAdvanced → Scene
Close / Default / Far depthSimple → Scene → Depth
FOV / Horizontal / Vertical / Orbit Around / SmoothingAdvanced → Camera
Simple intro preset / speedSimple → Intro
Per-layer / camera introAdvanced → Intro
Clear all layers / Reset SceneCreator top-right overflow menu