Official documentation · Advanced Editor · 3D Scene Creator

Layer Blend Modes

Added in v1.2.10

Blend controls how the selected layer mixes visually with the layers behind it without changing its position or depth.

Blend modes

Blend changes how the selected layer mixes visually with the layers behind it. It does not move the layer or change its Position/Z depth.

Use Blend when a layer should behave more like light, shadow, texture, contrast or a deliberately stylized graphic treatment. The best mode depends heavily on the source artwork underneath it, so compare modes against the same scene rather than judging them in isolation.

< blend visuals coming soon >

FamilyModesTypical visual use
StandardNormalDefault layer appearance
LightenAdditive · Screen · Color DodgeGlow, light, highlights and bright overlays
DarkenMultiply · Color BurnShadows, dark textures and deeper color integration
ContrastOverlay · Soft Light · Hard LightContrast shaping, texture integration and color interaction
DifferenceDifference · Exclusion · NegativeExperimental, inverted and graphic treatments
ModeTypical result
NormalShows the selected layer with standard compositing
AdditiveAdds bright values together; useful for glow or light effects
MultiplyDarkens the result and lets lighter areas recede
ScreenLightens the result more softly than Additive
OverlayCombines darkening and lightening to increase contrast
Soft LightAdds softer contrast and color interaction
Hard LightAdds stronger contrast and color interaction
Color DodgePushes highlights aggressively for intense luminous results
Color BurnDeepens darker tones for strong shadow or color-density effects
DifferenceEmphasizes color differences for inverted / high-contrast graphic results
ExclusionProduces a softer, lower-contrast difference-style result
NegativeCreates a deliberately inverted / negative-style treatment