Official documentation · Advanced Editor · 3D Scene Creator

Camera Motion

Added in v1.1.09

Horizontal and Vertical control how strongly the whole 3D scene camera reacts to gyro or touch input on each axis. They change response strength, not layer positions or animation speed.

Horizontal and Vertical motion

Horizontal and Vertical independently scale how strongly the 3D scene camera reacts to motion on each axis. Horizontal controls left/right camera response; Vertical controls up/down response.

ESEER Advanced Camera Horizontal and Vertical motion controls shown side by side.
Horizontal and Vertical use separate 0.00 to 2.00 controls, so each axis can be tuned independently.
ControlRangeWhat it changes
Horizontal0.00 → 2.00Strength of left/right camera response
Vertical0.00 → 2.00Strength of up/down camera response
0.00Per axisDisables camera response on that axis
1.00Per axisBaseline response strength
2.00Per axisStronger response than the baseline
Same scene and motion input, comparing Horizontal-only, Vertical-only and both-axis camera response.

Motion and scene depth

Stronger Camera Motion can make the scene feel more three-dimensional because layers at different Z positions react with more visible perspective/parallax. It does not change the authored X/Y/Z position of any layer or increase the actual spacing between them.

Edge coverage

SymptomLikely adjustment
Left/right edges become visibleReduce Horizontal or increase safe image/layer coverage
Top/bottom edges become visibleReduce Vertical or increase vertical coverage
Depth feels weak even with safe edgesCheck layer Z/depth separation before maximizing Horizontal / Vertical
Scene feels too activeReduce Horizontal / Vertical before changing Smoothing

Set the movement amount first, then tune Camera Smoothing. Smoothing changes how the camera reaches its target response; it does not replace the Horizontal / Vertical strength controls.